Pydza Mozzarella - Level editor -------------------------------------- To be translated ********* * MODES * ********* The level editor has two modes, you can switch from one to the other with the TAB key. - Tiles mode, to edit the tile map - Actors mode, to edit level actors, that is enemies, players, blocks and any other interactive elements. Right now, the editor lacks a true interface. When you press the Escape key, any modification will be lost without a warning! To save, use Ctrl + S. To reload a level, undoing any unsaved changes, press Ctrl + R. For now, a few things can't be done right in the editor and you'll need to get your hands dirty by editing the level XML files (.pdzl) manually. ********* * PANEL * ********* Pressing the Space key brings a selection panel. A second press will close it. - in Tiles mode, the panel allows you to select the active tile type. - in Actors mode, the panel allows you to select which actor type to put in the level when you double-click. ***************** * TILES MODE * ***************** To put a tile where you mouse cursor lies, a simple click should be enough. Right-click clears the tile under your cursor. ****************** * ACTORS MODE * ****************** You can select and drag actors. A red border appears around the selected one. Pressing the Del key deletes it. To add an actor to the level, just double-click where you want it to appear. Pressing Ctrl + G fits an actor to the tile grid (32x32). It's quite useful to align blocks and monsters with tiles. You can also duplicate the selected actor with Ctrl + D.